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Far Cry Cheats


Far Cry Cheat: Developer Mode
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.

Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.

cl_display_hud = 1cl_drunken_cam = 0ThirdPersonView = 0--p_model = "objects/characters/pmodels/hero/hero.cgf"--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);--Input:BindCommandToKey("\\SkipCutScene","F7",1);-- Developer Cheat keys ------ non standard key bindings ----- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindableInput:BindCommandToKey("#ToggleAIInfo()","f11",1);--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);-- to be removedInput:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);Input:BindCommandToKey("#MoreAmmo()","o",1);Input:BindCommandToKey("#AllWeapons()","p",1);Input:BindAction("SAVEPOS", "f9", "default");Input:BindAction("LOADPOS", "f10", "default");Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);-- to be removed-- removed--Input:BindCommandToKey("#Game.Save()","insert",1);--Input:BindCommandToKey("#Game.Load()","home",1);Input:BindCommandToKey("#DefaultSpeed()","f5",1);Input:BindCommandToKey("#DecreseSpeed()","-",1);Input:BindCommandToKey("#IncreseSpeed()","=",1);--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);--Input:BindCommandToKey("#p_do_step=1","]",1);--Input:BindCommandToKey("#TCM()",".",1);--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);-- removed--- temp variables for functions below ---prev_speed_walk=p_speed_walk;prev_speed_run=p_speed_run;prev_speed_walk2=p_speed_walk;prev_speed_run2=p_speed_run;default_speed_walk=p_speed_walk;default_speed_run=p_speed_run;screenshotmode=0;function ToggleAIInfo()	if (not aiinfo) then		aiinfo=1;	else		aiinfo=1-aiinfo;	end	if (aiinfo==1) then		ai_debugdraw=1;		ai_drawplayernode=1;		ai_area_info=1;	else		ai_debugdraw=0;		ai_drawplayernode=0;		ai_area_info=0;	endendfunction GotoNextSpawnpoint()	Hud:AddMessage("[NEXT]: next spawn point");	local pt;		pt=Server:GetNextRespawnPoint();	if(not pt)then     -- last respawn point or there are no respawn points		pt=Server:GetFirstRespawnPoint(); -- try to get the first one	end	if(pt)then                                -- if there is one		Game:ForceEntitiesToSleep();		_localplayer:SetPos(pt);		_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });	endendfunction SetPlayerPos()	local p=_localplayer	p:SetPos({x=100,y=100,z=300});end-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()---- USAGE:--  deactivate designer mode: (nil,nil,0)--  old super designer mode (with collision): (40,120,1)--  old designer mode (without collision): (10,15,0)--  change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)--function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )	if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then		Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); 	p_speed_walk = SuperDesignerMode_Save1;	p_speed_run = SuperDesignerMode_Save2;		_localplayer.DynProp.gravity = SuperDesignerMode_Save3;	_localplayer.DynProp.inertia = SuperDesignerMode_Save4;	_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;	_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;	_localplayer.DynProp.air_control = SuperDesignerMode_Save7;	_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );	SuperDesignerMode_Save1=nil;	-- activate collision, parameter is 0 or 1	_localplayer:ActivatePhysics(1);else	Hud:AddMessage("[CHEAT]: Designer fly mode ON");	SuperDesignerMode_Save1 = p_speed_walk;	SuperDesignerMode_Save2 = p_speed_run;	SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;	SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;	SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;	SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;	SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;	p_speed_walk = speedwalk;	p_speed_run = speedrun;	_localplayer.DynProp.gravity=0.0;	_localplayer.DynProp.inertia=0.0;	_localplayer.DynProp.swimming_gravity=0.0;	_localplayer.DynProp.swimming_inertia=0.0;	_localplayer.DynProp.air_control=1.0;	_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );	-- deactivate collision, parameter is 0 or 1	_localplayer:ActivatePhysics(withcollide);	endendfunction ToggleScreenshotMode()	if(screenshotmode~=0) then		System:LogToConsole               ("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");		screenshotmode=0;		hud_crosshair = "1"		cl_display_hud = "1"		r_NoDrawNear = "0"		ai_ignoreplayer = "0"		ai_soundperception = "1"		r_DisplayInfo = "1"	else		System:LogToConsole("SCREENSHOTMODE ON");		screenshotmode=1;		hud_crosshair = "0"		cl_display_hud = "0"		r_NoDrawNear = "1"		ai_ignoreplayer = "1"		ai_soundperception = "0"		r_DisplayInfo = "0"	endendfunction DecreseSpeed()	if tonumber(p_speed_walk)>5 then		p_speed_walk=p_speed_walk-5;		p_speed_run=p_speed_run-5;		System:LogToConsole("Decresed player speed by 5");	else		System:LogToConsole("You can not go any slower!");	end endfunction IncreseSpeed()	if tonumber(p_speed_walk)<500 then		p_speed_walk=p_speed_walk+5;		p_speed_run=p_speed_run+5;		System:LogToConsole("Incresed player speed by 5");	else		System:LogToConsole("You can not go any faster!");	end endfunction DefaultSpeed()	p_speed_walk=default_speed_walk;	p_speed_run=default_speed_run;	System:LogToConsole("Player speed reset");endfunction TeleportToSpawn(n)	local player = _localplayer;	local pos = Server:GetRespawnPoint("Respawn"..n);	if pos then		player:SetPos(pos);		player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });	endend-- Give the player the passed weapon, load it if neccesaryfunction AddWeapon(Name)	Game:AddWeapon(Name)	for i, CurWeapon in WeaponClassesEx do		if (i == Name) then		_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);		end	end	endfunction MoreAmmo()	if _localplayer then		_localplayer.cnt.ammo=999;		Hud:AddMessage("[CHEAT]: Give 999 ammo");		System:LogToConsole("\001CHEAT: Give 999 ammo");	else 		Hud:AddMessage("[CHEAT]: no ammo today");	endendfunction AllWeapons()	AddWeapon("AG36");	AddWeapon("Falcon");	AddWeapon("SniperRifle");	AddWeapon("MP5");	AddWeapon("RL");	AddWeapon("Shotgun");	AddWeapon("OICW");	AddWeapon("P90");	AddWeapon("M4");	_localplayer.cnt:GiveBinoculars(1);	_localplayer.cnt:GiveFlashLight(1);		Hud:AddMessage("[CHEAT]: Give all weapons");	System:LogToConsole("\001CHEAT: Give All weapons");endfunction ToggleGod()	if (not god) then		god=1;	else		god=1-god;	end	if (god==1) then		System:LogToConsole("God-Mode ON");	else		System:LogToConsole("God-Mode OFF");	endendInput:BindCommandToKey("#ToggleGod()","backspace",1);


After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:
  • F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
  • F2 ... Go to next checkpoint
  • F4 ... No clipping on/off
  • F5 ... Default Speed
  • F9 ... Save Current Position
  • F10 ... Load Current Position
  • F11 ... Toggle Extra Information
  • o ... Gives 999 ammo
  • p ... Gives all weapons
  • BackSpace ... Toggle GodMode
  • = ... increase speed
  • - ... decrease speed



Far Cry Cheat: Level Select
Press '~' to bring up the console and enter these codes:

  • archive level : \map archive
  • boat level: \map boat
  • bunker level: \map bunker
  • carrier level: \map carrier
  • catacombs level: \map catacombs
  • control level: \map control
  • cooler level: \map cooler
  • dam level: \map dam
  • factory level: \map factory
  • fort level: \map fort
  • pier level: \map pier
  • rebellion level: \map rebellion
  • regulator level: \map regulator
  • research level: \map research
  • river level: \map river
  • steam level: \map steam
  • swamp level: \map swamp
  • training level: \map training
  • treehouse level: \map treehouse
  • volcano level: \map volcano



Far Cry Manual Save Cheat
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type \save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.

Submitted by Lawrence Cade

Just add -DEVMODE to the end of the executable command line if the save command is not working.

Submitted by Chris Cheng



Far Cry Hint: Add color to name
Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used.

  • Black: $0
  • White: $1
  • Blue: $2
  • Green: $3
  • Red: $4






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