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Far Cry Cheats
Far Cry Cheat: Developer Mode
This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.
Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.
cl_display_hud = 1cl_drunken_cam = 0ThirdPersonView = 0--p_model = "objects/characters/pmodels/hero/hero.cgf"--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);--Input:BindCommandToKey("\\SkipCutScene","F7",1);-- Developer Cheat keys ------ non standard key bindings ----- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindableInput:BindCommandToKey("#ToggleAIInfo()","f11",1);--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);-- to be removedInput:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);Input:BindCommandToKey("#MoreAmmo()","o",1);Input:BindCommandToKey("#AllWeapons()","p",1);Input:BindAction("SAVEPOS", "f9", "default");Input:BindAction("LOADPOS", "f10", "default");Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);-- to be removed-- removed--Input:BindCommandToKey("#Game.Save()","insert",1);--Input:BindCommandToKey("#Game.Load()","home",1);Input:BindCommandToKey("#DefaultSpeed()","f5",1);Input:BindCommandToKey("#DecreseSpeed()","-",1);Input:BindCommandToKey("#IncreseSpeed()","=",1);--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);--Input:BindCommandToKey("#p_do_step=1","]",1);--Input:BindCommandToKey("#TCM()",".",1);--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);-- removed--- temp variables for functions below ---prev_speed_walk=p_speed_walk;prev_speed_run=p_speed_run;prev_speed_walk2=p_speed_walk;prev_speed_run2=p_speed_run;default_speed_walk=p_speed_walk;default_speed_run=p_speed_run;screenshotmode=0;function ToggleAIInfo() if (not aiinfo) then aiinfo=1; else aiinfo=1-aiinfo; end if (aiinfo==1) then ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1; else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0; endendfunction GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point"); local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points pt=Server:GetFirstRespawnPoint(); -- try to get the first one end if(pt)then -- if there is one Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA }); endendfunction SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300});end-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()---- USAGE:-- deactivate designer mode: (nil,nil,0)-- old super designer mode (with collision): (40,120,1)-- old designer mode (without collision): (10,15,0)-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)--function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1; p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3; _localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5; _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil; -- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1);else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk; SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity; SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity; SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control; p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0; _localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0; _localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(withcollide); endendfunction ToggleScreenshotMode() if(screenshotmode~=0) then System:LogToConsole ("SCREENSHOTMODE OFF-->SWITCH TO NORMAL"); screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1" r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1" r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON"); screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0" r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0" r_DisplayInfo = "0" endendfunction DecreseSpeed() if tonumber(p_speed_walk)>5 then p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5"); else System:LogToConsole("You can not go any slower!"); end endfunction IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5; p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5"); else System:LogToConsole("You can not go any faster!"); end endfunction DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run; System:LogToConsole("Player speed reset");endfunction TeleportToSpawn(n) local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n); if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA }); endend-- Give the player the passed weapon, load it if neccesaryfunction AddWeapon(Name) Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end end endfunction MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999; Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo"); else Hud:AddMessage("[CHEAT]: no ammo today"); endendfunction AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon"); AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL"); AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90"); AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1); Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons");endfunction ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); endendInput:BindCommandToKey("#ToggleGod()","backspace",1);
After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:- F1 ... Toggles FirstPerson/ThirdPerson Camera Modes
- F2 ... Go to next checkpoint
- F4 ... No clipping on/off
- F5 ... Default Speed
- F9 ... Save Current Position
- F10 ... Load Current Position
- F11 ... Toggle Extra Information
- o ... Gives 999 ammo
- p ... Gives all weapons
- BackSpace ... Toggle GodMode
- = ... increase speed
- - ... decrease speed
Far Cry Cheat: Level Select
Press '~' to bring up the console and enter these codes: - archive level : \map archive
- boat level: \map boat
- bunker level: \map bunker
- carrier level: \map carrier
- catacombs level: \map catacombs
- control level: \map control
- cooler level: \map cooler
- dam level: \map dam
- factory level: \map factory
- fort level: \map fort
- pier level: \map pier
- rebellion level: \map rebellion
- regulator level: \map regulator
- research level: \map research
- river level: \map river
- steam level: \map steam
- swamp level: \map swamp
- training level: \map training
- treehouse level: \map treehouse
- volcano level: \map volcano
Far Cry Manual Save Cheat
It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and type \save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save.
Submitted by Lawrence Cade
Just add -DEVMODE to the end of the executable command line if the save command is not working.
Submitted by Chris Cheng
Far Cry Hint: Add color to name
Enter the following color codes when entering a name at the character selection screen. The letters that follow the code will be displayed in the color listed below. Multiple color codes can be used. - Black: $0
- White: $1
- Blue: $2
- Green: $3
- Red: $4
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