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Unreal II: The Awakening Cheats


Unreal II: The Awakening Cheat List
During gameplay, press ~ to bring up the console. To enable cheat mode, type "BeMyMonkey()". Enter one of the codes listed below to activate it. Enter "BeMyMonkey()" again to disable cheats.

All weapons: Loaded()
Ammo for all weapons: AllAmmo()
Behind view: BehindView()
Change difficulty: Difficulty(#)
Damage all visible pawns: ManCannon(#)
Double speed: ToggleSpeed()
Enable free orders: EnableFreeOrders(0 or 1)
Enemies fear you: FearMe()
Flight mode: Fly()
Free camera movement: FreeCamera(0 or 1)
Freeze view: ToggleFreezeView()
Gib all NPCs: GibAllNPCS()
Gib NPC under crosshair: GibHitNPC()
God mode: God()
Ghost mode: Ghost()
Harm player: HurtMe(#)
HUD: ToggleHUD()
Invisibility: Invisible()
Invisibility: ToggleInvisibility()
Kill actor under crosshair: KillHitActor()
Kill indicated actor: KillActor(actor name)
Kill all active NPCs: KillActiveNPCS()
Kill all dormant NPCs: KillDormantnPCS()
Kill NPC under crosshair: KillHitNPC()
Level skip: NextLevel()
List actors: Actors()
Map select: Open(map name)
Phoenix Powersuit: Phoenix()
Players only: PO()
Reloads: ToggleReloads()
Rmode: ToggleRMode()
See scoreboard: ToggleScoreBoard()
Set camera distance: SetCameraDist(#)
Set field of view (degrees): SetFOV(#)
Set fog blue color: SetFogB(#)
Set fog green color: SetFogG(#)
Set fog red color: SetFogR(#)
Set jump height: SetJumpZ(#)
Set particle density: SetParticleDensity(#)
Set player health: SetMyHealth(#)
Set player size: ChangeSize(#)
Set player speed: SetSpeed(#)
Show all hidden actors: ToggleShowAll()
Show all keypoints: ToggleShowKPs()
Show all navigation points: ToggleShowNPs()
Show player teams: ShowTeams()
Slow motion: SloMo(#)
Spawn item: Sum(item name)
Target camera on player: ViewSelf()
Teleport to location: Teleport()
Time demo: ToggleTimeDemo()
Toggle impacts: ToggleImpacts()
Toggle servos: ToggleServos()
Toggle weapon firing: SetWeaponFire(0 or 1)
Toggle weapon tick code: SetWeaponTick(0 or 1)
Underwater mode: Amphibious()
Unlimited ammunition: ToggleInfiniteAmmo()
Walk mode: Walk()






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